
A lack of burst damage, however, means Attack stacking through supportive allies or skills is necessary to take foes down faster.
Assuming the enemy doubles, Sol can activate on Ike's counterattack immediately without any cooldown acceleration support whatsoever, making its healing overall reliable. Either work depending on your access to outsourced Breath support (such as Brave Lucina's Geirskögul): Due the forced Desperation effect from Urvan (two attacks before Ike can counter), Ike can afford to run some higher-grade sustain Specials, especially Sol and Aether. Thus, Ike can counterattack back and activate healing Specials against them instead of incurring damage.
As a build catered towards Aether Raids Offense gameplay, it follows that Distant Counter is pretty much mandatory as the majority of defending threats are ranged. With some proper skills and teambuilding, Ike's ultimate playstyle in Aether Raids and most general content is as follows: end turn. The soul of the build and Ike's sheer enemy phase strength stems from his effect-refined Urvan, which first grants 40% damage reduction from the foe unconditionally, and drastically reduces their second hit onwards by 80% if these hits come consecutively-which they are forced to do thanks to Urvan's refined effect. Here it is, the quintessential, original glue-eater build infamous for inflicting wrath and strife on most unprepared Aether Raid defenses. Sacred Seal: Quick Riposte / Mirror Stance / Atk/Spd Solo / Atk/Def Solo / Distant Def / Bracing Stance / Mystic Boost Passive B: Null Follow-Up / Null C-Disrupt / Quick Riposte / Lull Atk/Def